HIDDEN SHRINE OF TAMOACHAN PDF

HIDDEN SHRINE OF TAMOACHAN PDF

Hi DMs, I ran this adventure for the first time a few days ago and it was a lot of fun, I think it’s one I will do again so looking for discussion on. It seems very OSR and this is my second night running it, my players got really frustrated with the first room already They will probably. Three years and a day ago, I asked if C1 The Hidden Shrine of Tamoachan was overrated. While I enjoyed the dungeon’s flavor, I felt the.

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D&D: The Hidden Shrine of Tamoachan – Bell of Lost Souls

Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take tamoaxhan hits for acting like a normal person with common sense. They had missed the clue regarding the scout’s metal staff once, so Tamoadhan reiterated it something like this: Hi DMs, I ran this adventure for the first time a few days ago and it was a lot of fun, I think it’s one I will do again so looking for discussion on things that have worked for you so I can improve.

Thanks I really like this idea – more interesting than being put to sleep for years!!

And people wonder why Adventurers are thought of as Murder Hobos. The room mentions using either water or some means of not touching the pole-axes as possible ways of shorting out shrinee traps.

My first competitive dungeon module. I’m pretty sure I know their fate.

Hal Johnson rated it really liked it Jan 28, He called the adventure “enjoyable and colourful”, especially for players who think and act fast. Subscribe to Our Free Newsletter.

Tips running Hidden Shrine Of Tamoachan

At the end, they finally met up with their friend at the top of the pyramid, who has been trying unsuccessfully for days to dig them out or find another way in to help them. From their rough landing, players are given a tamoahan objective: The adventure begins as the heroes are swallowed by a giant hole in the ground and end up in a room with a locked door.

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Crimson Fists Rules Leaked. But 5th Edition is all about finding a story—or at least adding a little bit more detail to the world. Firstly, I felt like I needed to do a lot of preparation and planning. Haven’t had time to run it yet, but I will be using the classic 1st edition score sheet and trying to run it multiple times to see what different approaches groups take Or walk through the chapel of Kukulkan where they shrihe a hidden Couatl that charges them with a riddle and has them pass a trial that rewards successful tamocahan with magic items and the services of a shadowy Death Servantwhich sounds creepy, but is basically an extra life.

I could have created the equivalent in one evening using some over systems I’m familiar with. My party knocked it out in two-ish months at one game a week. There are seven all in all, with everything from 3rd Edition favorites to legends like the Tomb of Horrors. Also, I love adventures with keyed illustrations for the players.

Some of the puzzles really needed time to think about how they would work. Leave a Reply Cancel reply.

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Like most of the dungeons in Yawning Portal, The Hidden Shrine of Tamoachan is more of an exciting adventure environment than a fully formed narrative. Play of this module would be vastly improved by appropriate foreshadowing beforehand, sshrine that the players have heard of such notables as Xipe and Camazotz.

Adventurers can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the way—including burning sands and the like. Many of the rooms are decorated with figures and statues and murals that depict scenes from the culture.

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Anyone have any tips on running Hidden Shrine of Tamoachan? : DMAcademy

hidde It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word competition. Thsoe of a party who act foolishly, though, will pay the consequences for their deeds.

I fretted that the Shine might turn into a tiresome slog, but play proved me wrong.

My players figured it out when they tried breaking the dome covering shrind central piece. The player characters explore a stepped pyramid deep in the heart of a tropical jungle—the Hidden Shrine of Tamoachan. LaForce and David C. I was wavering between whether or not to include the shrine as a potential detour for my Tomb of Annihilation players.

Particularly on the first level, the good moments seem overwhelmed by locations where PCs clear rubble, slog through silt and slime, and spring hidden traps.

Assholes are banned for life.

As they fled, the ground beneath them opened up and they descended into the dungeon. So was 7th level the right level? The other major piece of preparation for this dungeon is getting to know the intricacies of the traps and puzzles and how they work. The interesting part of the module is that it is set in a Meso-American ruin, with monsters adapted from that mythos and artwork that draws on the traditions of the time and place.