No reason for some of the races you couldn’t mix an unleashed career and a ikrpg career. Man at arms chieftain. Or is there something?. I tend to go with the IKRPG one as it lines up better with stuff like Greataxes from Unleashed. But then, I did my own redo of Nyss to not require. With all the cool new races/careers in Unleashed we were considering and themes of the Iron Kingdoms, and this issue bears directly on that.

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Both are little more then soldiers.

I don’t mind a fair amount of exclusivity when it makes sense. Unless ofc the players go looking for something that is clearly overpowered. ynleashed

There is nothing wrong with that – make the game your own – but you can’t then object that the game supports the established setting more than your tailored version of the same. Mostly, the non-restricted and generic ones like warrior and brigand will do anywhere. It’s entirely possible for you to pick up that book and go “Oooohh Off the top of my head, there is cryxian necromancy, which is the driving force behind an entire flipping faction, ancient morrhdic necromancy, which was, again, the weapon of an entire nation, the witch doctor necromancy used by gators reasonably prevalent in that faction, as welland then Thamarite Necromancy, which is rare or common, depending on how many hidden thamarite cults you think exist.

Alter the setting to suite you.

Unleashed Careers [Archive] – Privateer Press Forums

Look at a women during her period. But there is a certain point where you’re not playing in the world of Western Immoren any more – And that’s fine. Very true, and this has raised a new question for me.

IKRPG core book has very little for non humans. Iron Head could hold the traits related to steam armor, and a touch of combat and repair enough to get them started, not enough to provide mastery.


Once you do away with these ultra specific careers, and take each one as a very generic type without any of the weight of the fluff, you’re free to impose your own ideas upon the engine, rather than the game engine forcing its ideas upon you and doing a poor job at it.

Swamp Horrors, Ironbacks and Blackhides are nothing more then wild beasts, ones convenient for Gators to get due to geography And they also bond to undead horrors, stands to reason they could bond to Feralgeists or other ‘nature’ undead if they can Bone Swarmsbut there’s no apparent reason a Circle Warlock couldn’t bond with one, and no reason a Skorne warlock couldn’t break one.

Everyone seems to be unleaxhed up in arms over it right now Maybe you didn’t understand what I meant and assumed that ‘forms’ somehow implies how common something unleashex, which has nothing at all to do with what I was arguing.

Not a single interesting ability. I am one of those that is not bothered by the career restrictions as much as others, but I certainly do see their point. I don’t see any reason why anyone else couldn’t pick up a big halberd and do what a slaughterhouser does.

My local group are going to start a new campaign soon and we’re just starting to flesh out the theme of our party. Then if it is so restrictive that they can’t unleasged a Nyss warlock, or anything from Legion, and Skorne in the book.

There’s no reason a Cygnaran couldn’t learn to fight with unlwashed assault shield and a carbine with an underslung grenade laucher, but that wouldn’t make them an Assault Kommando, because they wouldn’t have served with the Assault Kommando units.

Why did they make Scrutator, Reclaimer, Exemplar, Allegiant of the Order of the Fist, or any of the faction based warcasters playable Careers?

A Beautiful Nightmare: A Review of Iron Kingdoms Unleashed

Trying to reiterate this, however, didn’t really take hold until I changed the names and merged several careers. That doesn’t mean that all Tharn women must be blood weavers or wolf riders, but rather unleashec the only blood weavers and wolf riders ikrog Tharn women. My point is that it was needlessly-specific to have a ‘thamarite advocate’ instead of a ‘generic necromancer’ available to wider range of races and characters in the first place. IK is a very specific and well developed world and the designers clearly wanted to build the world into a game.


Here’s the list from another thread. The nature of the bond seems to be ikrpgg the real difference will wind up being. Is this a new revelation, or are you just noting and objecting to this setup?

Mixing characters/careers between IK/Unleashed [Archive] – Privateer Press Forums

Same goes for beast riders, warlocks and whatever. Sometimes an indicator of specific areas of competence, training or focus. While I completely understand why many players are unhappy with these restrictions, they were not “arbitrary”.

Sometimes these careers need the addition or subtraction of a Connection or two, but otherwise for the most part they could be almost anything.


It makes sense that Ravager is Tharn-only, for example, because it’s not just some guy swinging an axe around, but also involves the devourer magic of consuming power from the hearts of your victims, which is very specifically a Tharn thing. Slaughterhouser could have just been available to anyone, but if you started as a Farrow slaughterhouser, you could get Connections Thornfall Alliance and it has a part of the fluff pointing out that farrow in particular make extensive use of slaughterhousers.

Because the careers represent that the character has served with particular military units. Gatormen can be necromancers too, methinks.