Walton’s major contribution to philosophy is his theory of in his magnum opus Mimesis as Make -Believe. KENDALL L. WALTON. University of Michigan. Mimesis as Make-Believe is primarily an exploration of the workings of the representational arts, among which I. Mimesis as Make-Believe by Kendall Walton has already been heralded as the book A theory of representation, rather than a theory of art, Walton’s book.
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Retrieved 23 February Fiction in Aesthetics categorize this paper.
Mimesis as Make-Believe is important wqlton for everyone interested in the workings of representational art. Art, Mimesis, and the Avant-Garde: Models and Fictions in Science. Walton – – Philosophy and Phenomenological Research 51 2: On the Foundations of the Representational Arts”.
Mimesis as Make-Believe — Kendall L. Walton | Harvard University Press
To be sure, Walton’s theory of “make-believe” is controversial, but whether you agree with his conclusions or not one must admit that Walton’s effort here is first rate, and “Mimesis as Make-Believe” is certainly required reading for anyone whose interests are either in philosophy of art, aesthetics, or mimmesis philosophy of language and metaphysics. Because of his background gelieve music, Walton expected that he would have an interest in aesthetics and philosophy of art, but was unmoved by his contacts with these fields at Berkeley.
Added to PP index Total downloads 4, of 2, Recent downloads 6 months 55 6, of 2, How can I increase my downloads? Read, highlight, and take notes, across web, tablet, and phone. He was elected as a Fellow of the American Academy of Arts and Sciences inand received an honorary doctorate from the University of Nottingham in Triadic Bodily Mimesis is the Difference.
Aspects of a Philosophy of Difference. Watson is Professor of Philosophy at the University of Michigan.
Walton’s theory also provides solutions to the thorny philosophical problems of the existence–or ontological standing–of fictitious beings, and the meaning of statements referring to them. He was president of the American Society for Aesthetics from to Representations–in visual arts and in keendall an important part in our lives and culture. Harvard University Press Thought-Experiment Intuitions and Truth in Fiction.
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Kendall Walton – Wikipedia
Doing without Fictitious Entities. Subscribe to receive information about forthcoming books, seasonal catalogs, and more, in newsletters tailored to your interests. Philosopher Kendall Walton argues that we the audience are playing games of make-believe when we appreciate fictional representations, in that we the audience are imagining the fictional truths ad by the representation belieeve question to be actually true. Walton studied as an undergraduate at the University of California, Berkeleyoriginally pursuing a major in music, having been a serious musician, probably headed towards music theory.
Philosophy and Phenomenological Research 51 2: On the Foundations of the Representational Arts”. History of Western Philosophy.
Mimesis as Make-Believe
Tom Huhn – – Philosophy and Social Criticism 22 4: He explores the relation between appreciation and criticism, the character of emotional reactions to literary and visual representations, and what it means to be caught up emotionally in imaginary events. A Journal for the History of Philosophy 13 1: Drawing analogies to children’s make believe activities, Walton constructs a theory that addresses a broad range of issues: Walton – – Philosophical Review 3: On the Foundations of the Representational Arts.
From Wikipedia, the free encyclopedia. After having been invited to teach a course on aesthetics that he was not fully prepared for having only had the one seminar with Sibleyhe stayed up nearly all night brainstorming topics,  which led to his paper ‘Categories of Art’.
Schultz – – P. The Fictional Truths of the Representational Arts. No keywords specified fix it. User Review – Flag as inappropriate Just what are we doing when we watch films, read helieve or view paintings?
The game designer and philosopher Chris Bateman has adapted the make-believe theory to games and videogames.